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 Duration 21 hours

Course Outline

Foundations of Augmented Reality

  • Exploring AR: key concepts, historical evolution, and modern applications
  • The mechanics of AR: sensors, camera inputs, and the basics of computer vision
  • A survey of ARCore features and compatible device support

Setting Up the Development Environment

  • Installing and configuring the ARCore SDK for use with Android Studio and Unity
  • Setting up necessary libraries, build tools, and project dependencies
  • Adjusting project configurations and establishing device debugging workflows

ARCore Components and API Usage

  • Mastering motion tracking and environmental awareness capabilities
  • Utilizing plane detection, light estimation, and the depth API
  • Implementing Cloud Anchors to enable shared AR experiences
  • Integrating 3D models, textures, and materials into AR scenes

Hands-On Project Development

  • Designing and building an AR-based commercial simulation application
  • Creating interactive interfaces and features for product visualization
  • Enabling basic user interactions such as touch, rotation, and scaling

Integration and Deployment Strategies

  • Testing AR applications on compatible Android hardware
  • Exporting, packaging, and distributing apps via the Play Store or internal channels
  • Applying best practices for performance optimization, user experience, and data management
  • Preparing documentation and project assets for professional presentation

Capstone Project

  • Designing and developing an AR prototype for commercial education contexts
  • Demonstrating and evaluating the technical functionality of the build
  • Assessing pedagogical value and discussing practical real-world applications

Requirements

  • Fundamental knowledge of Android development or the Unity interface
  • Basic familiarity with 3D graphics principles and mobile application development
  • A genuine interest in educational technology and interactive digital media

Target Audience

  • Academic staff and instructors within technology and innovation programs
  • Developers and content creators exploring AR application potential
  • Educators seeking immersive tools for academic or commercial environments

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