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Schulungsübersicht
Introduction to SimLab Composer Ultimate
- Overview of interface and workspace
- Project setup and navigation
- Fundamentals of 3D scene organization
Modeling and Scene Assembly
- Creating and importing 3D models
- Working with geometry and hierarchies
- Assembling complex scenes
Texturing and Materials
- Applying and editing materials
- Working with textures and surface properties
- Lighting basics and visual realism
SimLab Composer VR Export
- Preparing models for VR export
- Optimizing performance for real-time rendering
- Exporting VR projects from SimLab
Introduction to Meta Quest 3
- Unboxing and initial setup
- Configuring accounts and settings
- Navigation, interaction, and key functionalities
SimLab Composer and Meta Quest 3 Integration
- Establishing workflow for VR deployment
- Transferring SimLab VR projects to Meta Quest 3
- Testing and refining immersive experiences
Applied VR Practice
- Hands-on session with Meta Quest 3 using SimLab projects
- Interactive collaboration and presentation scenarios
- Troubleshooting common issues
Summary and Next Steps
Voraussetzungen
- An understanding of 3D design concepts
- Experience with general computer graphics tools
- Familiarity with VR concepts is helpful but not required
Audience
- 3D designers
- Training and visualization professionals
- IT staff supporting VR projects
21 Stunden
Erfahrungsberichte (1)
praktische Beispiele und Fehlerbehebung bei realen Problemen (bei der Erstellung von realen Projekten, Spielen usw.), d. h. gute Praxis und wie die reale Projektarbeit aussieht
Michal Orlinski - relayr sp. z o.o.
Kurs - VR rapid prototyping in Unity3D for architecture showcasing
Maschinelle Übersetzung