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 Duration 35 hours

Course Outline

Introduction

  • Comparison: Blender vs. Autodesk 3ds Max vs. Cinema 4D
  • Overview of Blender's key features and advantages

Getting Started

  • Installation of Blender
  • Foundations of modeling concepts
  • Navigating the user interface

Editing Basics

  • Overview of editor types
  • Toggling between edit and object modes
  • Understanding vertices, edges, and faces
  • Modifying mesh data and objects

Modeling Meshes

  • Various modeling modes
  • Structuring mesh geometry
  • Incorporating primitive shapes
  • Selection and mesh editing techniques
  • Managing object data, vertex groups, and custom attributes
  • UV mapping and unwrapping processes
  • Mesh analysis and retopology

Curves and Surfaces

  • Tools and structural components
  • Bézier curves and NURBS
  • Object transformation techniques
  • Working with shapes and splines

Metaballs and Hair Particles

  • Tools and structural logic
  • Creating and modifying meta objects
  • Utilizing the Grease Pencil tool
  • Adjusting particle systems

Sculpting and Painting

  • Implementing selection masking
  • Working with the brush tool
  • Shaping models in sculpt mode
  • Adaptive sculpting techniques
  • Editing UV textures and images

Animation and Rigging

  • Setting keyframes and keying sets
  • Using armatures for rigging
  • Applying lattice modifiers
  • Working with constraints, actions, and drivers
  • Using markers, shape keys, and motion paths

Rendering 3D Scenes

  • Overview of Blender's render engines
  • Eevee, Cycles, and Workbench modes
  • Configuring cameras, lights, and materials
  • Shading nodes and color management
  • Freestyle non-photorealistic (NPR) rendering
  • Managing layers and render passes
  • Rendering and previewing animations

Exporting Files

  • Supported media formats
  • Exporting to Alembic format
  • Utilizing the Collada module
  • Exporting as USD, SVG, and PDF

Troubleshooting

Summary and Next Steps

Requirements

  • Proficiency in basic computer operations
  • Foundational knowledge of 3D modeling

Target Audience

  • Artists
  • Game developers
  • Beginners with no prior experience

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