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 Duration 21 hours

Course Outline

Introduction

  • Comparison of Blender, Autodesk 3ds Max, and Cinema 4D
  • Summary of Blender's key features and advantages

Getting Started

  • Setting up Blender
  • Grasping fundamental modeling principles
  • Mastering navigation within the User Interface (UI)

Editing Basics

  • Distinguishing between different editor types
  • Toggling between Edit and Object modes
  • Manipulating vertices, edges, and faces
  • Modifying mesh data and object properties

Mesh Modeling

  • Examining various modeling modes
  • Organizing mesh structures effectively
  • Inserting and controlling primitive shapes
  • Selecting and refining mesh elements
  • Managing object data, vertex groups, and custom attributes
  • Applying UV mapping and unwrapping techniques
  • Analyzing meshes and performing retopology

Sculpting and Texturing

  • Activating selection masking
  • Working with the brush tool
  • Refining model shapes in Sculpt Mode
  • Applying adaptive sculpting techniques
  • Modifying UV textures and image layers

Rendering 3D Scenes

  • Overview of Blender's rendering engines
  • Utilizing Eevee, Cycles, and Workbench
  • Setting up cameras, lighting objects, and materials
  • Working with shader nodes and color management settings
  • Applying Freestyle non-photorealistic (NPR) rendering
  • Managing render layers and passes
  • Generating and previewing animations

File Export

  • Overview of supported media formats
  • Exporting assets to Alembic
  • Utilizing the Collada module
  • Exporting to USD, SVG, and PDF formats

Troubleshooting and Wrap-Up

  • Strategies for resolving common issues
  • Recap of key learnings and recommended next steps

Requirements

Prerequisites

  • General computer literacy
  • Basic understanding of 3D modeling concepts

Target Audience

  • Artists
  • Game developers
  • Novices and beginners

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