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 Duration 14 hours

Course Outline

Curves and Surfaces

  • Core tools and structural concepts
  • Bézier and NURBS curves
  • Object transformation techniques
  • Working with shapes and splines

Metaballs and Hair Particles

  • Essential tools and structure
  • Creating and editing meta objects
  • Utilizing Grease Pencil
  • Particle system modification

Animation and Rigging

  • Keyframes and keying sets
  • Rigging using armatures
  • Applying lattices for deformation
  • Managing constraints, actions, and drivers

Markers, shape keys, and motion paths

Non-destructive modelling

  • Overview of geometry nodes
  • Overview of animation nodes

Rendering 3D Scenes

Blender render engines for animation

  • Eevee, Cycles, and Workbench engines
  • Configuring cameras, light objects, and materials
  • Shading nodes and color management workflows
  • Freestyle non-photorealistic (NPR) rendering
  • Managing render layers and passes
  • Rendering and previewing animation sequences

Exporting Files

  • Overview of supported media formats
  • Exporting to Alembic
  • Utilizing the Collada module
  • Exporting files as USD, SVG, and PDF

Troubleshooting

Summary and Next Steps

Requirements

  • Basic proficiency in computer operation
  • General familiarity with 3D modeling concepts

Target Audience

  • Artists
  • Game developers
  • Complete beginners

Number of participants


Price per participant (excl. VAT)

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