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Duration 14 hours
Course Outline
Curves and Surfaces
- Core tools and structural concepts
- Bézier and NURBS curves
- Object transformation techniques
- Working with shapes and splines
Metaballs and Hair Particles
- Essential tools and structure
- Creating and editing meta objects
- Utilizing Grease Pencil
- Particle system modification
Animation and Rigging
- Keyframes and keying sets
- Rigging using armatures
- Applying lattices for deformation
- Managing constraints, actions, and drivers
Markers, shape keys, and motion paths
Non-destructive modelling
- Overview of geometry nodes
- Overview of animation nodes
Rendering 3D Scenes
Blender render engines for animation
- Eevee, Cycles, and Workbench engines
- Configuring cameras, light objects, and materials
- Shading nodes and color management workflows
- Freestyle non-photorealistic (NPR) rendering
- Managing render layers and passes
- Rendering and previewing animation sequences
Exporting Files
- Overview of supported media formats
- Exporting to Alembic
- Utilizing the Collada module
- Exporting files as USD, SVG, and PDF
Troubleshooting
Summary and Next Steps
Requirements
- Basic proficiency in computer operation
- General familiarity with 3D modeling concepts
Target Audience
- Artists
- Game developers
- Complete beginners
Testimonials (2)
I like how the course is built to the needs of what we are looking to create for work.
Alexius Burris - Weatherford
Course - From 3ds Max to Unreal: Mastering Real-Time Visualization
the point that Huba took the time to sit with me as the lesser knowledgeable of the application and go through each part and explain where i had gone wrong and how to correct the issue