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Duration 14 hours
Course Outline
Foundations of Design Thinking
- Overview of the Design Thinking methodology
- Core phases: Empathize, Define, Ideate, Prototype, and Test
- Relevance to administrative and operational challenges
Basics of Gamification
- Introduction to gamification concepts and principles
- Distinguishing gamification from traditional game design
- Exploring tools and methods for gamifying the problem-solving process
Empathy and Defining Problems
- Identifying stakeholder requirements and pain points
- Utilizing gamified exercises to gather valuable insights
- Creating clear, actionable problem statements
Idea Generation through Gamification
- Brainstorming methods for generating innovative solutions
- Leveraging gamification to unlock creativity
- Collaborative ideation via team-based challenges
Prototyping and Evaluation
- Developing low-fidelity prototypes for workplace challenges
- Using gamified scenarios to assess potential solutions
- Refining ideas iteratively based on feedback
Strategies for Implementation
- Planning and executing solutions in real-world settings
- Mitigating resistance to change through active engagement
- Evaluating the impact of deployed solutions
Gamification Showcase
- Presenting solutions via gamified storytelling
- Incorporating peer feedback for collaborative enhancement
- Best practices for maintaining a gamified approach
Recap and Future Directions
Requirements
- A foundational understanding of common workplace challenges and scenarios
- A receptive attitude towards collaborative problem-solving approaches
Target Audience
- Administrative personnel
- Operational staff
- Team leads and managers