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 Duration 4 hours

Course Outline

The Design Thinking Mindset & Innovation Landscape

  • The 5 Stages: A comprehensive exploration of the Empathize, Define, Ideate, Prototype, and Test phases.
  • Innovation Theory: Examining the connection between Design Thinking, disruptive innovation, and entrepreneurship.
  • The Problem Space: Learning to identify patterns and define problems, emphasizing why pinpointing the correct issue is often more critical than the solution itself.
  • Group Exercise: A session focused on distinguishing between "Why" and "How," selecting a real-world complex problem to address throughout the day.

Empathy, User Research & Problem Definition

  • Empathy Mapping: Utilizing techniques to deeply understand user pain points, needs, and motivations.
  • Stakeholder Mapping: Identifying all affected parties and strategies for effective engagement.
  • The Persona: Developing representative archetypes of the target audience.
  • Defining the Problem: Crafting effective Problem Statements (Point-of-View statements) and "How Might We" (HMW) questions to frame the challenge.
  • Workshop: Drafting personas and problem statements for the group's selected case study.

Ideation & Divergent Thinking

  • Generating Ideas: Techniques to overcome creative blocks, including SCAMPER, brainstorming rules, and the "Worst Possible Idea" method.
  • Idea Selection: Methods for filtering and prioritizing concepts, such as Dot Voting and the Impact/Effort Matrix.
  • Agile Estimation: Introduction to basic techniques for assessing the viability of ideas.
  • Group Exercise: A rapid ideation sprint aimed at generating solutions for the defined problem.

Prototyping & The Art of Failing Fast

  • Prototyping: Core principles of rapid prototyping, using materials like paper, cardboard, and techniques like storyboarding and role-play.
  • Testing: Strategies for formulating test plans and gathering meaningful feedback.
  • Iterative Approach: The "Build-Measure-Learn" cycle, embracing failure as a valuable learning tool.
  • Tools: Introduction to Customer Journey Maps and Service Blueprints to visualize the proposed solution.
  • Workshop: Creating low-fidelity prototypes of the most promising solutions.

Testing, Evaluation & Refinement

  • Running the Test: Best practices for presenting prototypes and asking the right questions to elicit useful data.
  • Feedback Loops: Learning to distinguish between constructive feedback and personal preferences.
  • Model Drift: Recognizing when a solution begins to deviate from the user's core needs.
  • Group Exercise: Peer testing of prototypes and refining the solution based on collected feedback.

Scaling Impact & Leadership Readiness

  • Business Model Innovation: Aligning the developed solution with the Business Model Canvas.
  • Critical Thinking & Leadership: Integrating the Design Thinking mindset into daily operations and strategic decision-making.
  • Cultural Implementation: Strategies for overcoming resistance to change and fostering a culture of psychological safety.
  • Final Reflection: Reviewing key takeaways, creating personal action plans, and concluding the learning journey.

Requirements

Who Should Attend

  • Professionals aiming to sharpen their creative problem-solving and innovation capabilities.
  • Leaders who wish to cultivate a culture of empathy and forward-thinking within their teams.
  • Individuals with an interest in disruptive innovation, product design, or process optimization.

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